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AI Insights · Timothy · September 2025

Top Vikings Games Performance in Australia, Q3 2025

Explore the performance trends of the top Vikings-themed games in Australia during Q3 2025, with insights on downloads, revenue, and active users.

Top Vikings Games Performance in Australia, Q3 2025

In the third quarter of 2025, the top five Vikings-themed games on the unified platform in Australia showed varied performance trends. Here's a closer look at each game's metrics, based on data from Sensor Tower.

Viking Rise experienced fluctuations in weekly revenue, peaking at around $16.6K in mid-July and closing the quarter at approximately $11.9K. Downloads began at 1.4K weekly, declining to 935 by the end of September. Active users remained relatively stable, starting at 15.7K and ending at 15.1K.

Vikings: War of Clans PvP saw a revenue peak of about $6.9K in late July, with a slight drop to $5.2K by quarter's end. Downloads increased from 118 to 176 in late September, while active users rose from 286 to 328.

Landnama - Viking Strategy RPG had minimal revenue activity, with a peak of just $20 in early July. Downloads decreased steadily, starting at 69 and falling to 35 by the end of September.

Pixel Tribe experienced negligible revenue, with a brief uptick to $14 in mid-August. Downloads showed a gradual increase, reaching 65 by the end of the quarter, while active users saw a slight decrease from 513 to 449.

Finally, Bad North: Jotunn Edition maintained a steady revenue flow, peaking at $70 in mid-August and ending at $44. Downloads fluctuated slightly, closing at 29, and active users declined from 476 to 416.

These insights highlight the dynamic performance of Viking-themed games in Australia, with more detailed analytics available from Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2025