AI Insights · Timothy · September 2025
Top Vikings Games Performance in Australia, Q3 2025
Explore the performance trends of the top Vikings-themed games in Australia during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top five Vikings-themed games on the unified platform in Australia showed varied performance trends. Here's a closer look at each game's metrics, based on data from Sensor Tower.
Viking Rise experienced fluctuations in weekly revenue, peaking at around $16.6K in mid-July and closing the quarter at approximately $11.9K. Downloads began at 1.4K weekly, declining to 935 by the end of September. Active users remained relatively stable, starting at 15.7K and ending at 15.1K.
Vikings: War of Clans PvP saw a revenue peak of about $6.9K in late July, with a slight drop to $5.2K by quarter's end. Downloads increased from 118 to 176 in late September, while active users rose from 286 to 328.
Landnama - Viking Strategy RPG had minimal revenue activity, with a peak of just $20 in early July. Downloads decreased steadily, starting at 69 and falling to 35 by the end of September.
Pixel Tribe experienced negligible revenue, with a brief uptick to $14 in mid-August. Downloads showed a gradual increase, reaching 65 by the end of the quarter, while active users saw a slight decrease from 513 to 449.
Finally, Bad North: Jotunn Edition maintained a steady revenue flow, peaking at $70 in mid-August and ending at $44. Downloads fluctuated slightly, closing at 29, and active users declined from 476 to 416.
These insights highlight the dynamic performance of Viking-themed games in Australia, with more detailed analytics available from Sensor Tower.